Wednesday 20 July 2011

Hot! Guild Wars

Guild Wars is an episodic series of online 3D developed by and published by NCsoft . Although often defined as an MMORPG the developers define it as a CORPG due to notable differences from the MMORPG genre. It provides two main modes of gameplay a cooperative player vs. player (PvP) component both of which are hosted on ArenaNet's servers. Three stand-alone episodes and one were released in the series from April 2005 to August 2007.

Gameplay Character creation Professions Environment Combat Co-operative gameplayExplorable AreaThe second mainstray of PvE. Unlike missions, your party can usually die in explorable areas without grave consequences, since you will be revived at a resurrection shrine, though there are exceptions. Most importantly, explorable areas are where are taken and played out. Unlike a mission, players can work on several quests at the same time.Cooperative MissionMissions that move the . Usually just called missions, these form the backbone of the storyline in each campaign. Each requires a party of 4-8 players (and sometimes NPCs) to complete certain objectives to continue. In general, the party fails the mission if every member dies.Elite MissionExceedingly difficult missions, with an 8-12 player party size, that require a high amount of preparation, skill, knowledge and time commitment. Having a correct team build is a must, so players must coordinate with other team members more than normal.DungeonSubterranean explorable areas in the boss fight , after which rewards are distributed.MinigameMinigames are either competitive or cooperative "mini missions" or battles that have no bearing on the plot nor do they advance the story line of the Guild Wars campaigns. Some are present in the game during special events, such as the Dragon Arena for the Canthan New Year and Dragon Festival. Rewards offered for competing in these games include which can be traded forChallenge MissionA special form of mission that is not part of the main story line where parties aim to reach a high score . Unlike other missions, dungeons and quests, most can theoretically go on forever, but difficulty increases the longer the player or party manages to stay alive. Competitive gameplayRandom ArenaFour-on-four matches with teams randomly composed from those waiting to enter combat. There are many different arenas with different victory conditions: deathmatch and kill-count.Codex ArenaFour-on-four matches with player-managed teams. These matches are played in the same areas as the Random Arena with a few exceptions. Each class has a pool of limited amounts of skills to choose from and this pool changes every 6 hours.Heroes' AscentA continuous tournament where players form teams of eight to battle in a sequence of arenas, culminating in the Hall of Heroes whose results are broadcast to all online players in addition to rewarding the victors with high-end loot . Arenas in the Heroes' Ascent tournament include deathmatch, altar-control, and capture-the-relic victory conditions. Victories in the Heroes' Ascent award players with fame points that can be used to determine the rank of the player.Guild BattlesTwo guilds meet in guild halls and stage a tactical battle with the aim of killing the opposing Guild Lord, a well-protected NPC . Victory in guild battles affects the rank of the guild in the global Guild versus Guild (GvG) ladder. GvG is considered the most supported of competitive formats in Guild Wars . In 2005, ArenaNet hosted a Guild Wars World Championship, and in 2006, the Guild Wars Factions Championship was hosted as well. Since then, the Automated Tournament system has become the norm, but smaller 3rd-party tournaments have been hosted, including the Rawr Cup and the Guild Wars Guru cup. The GWWC, GWFC, RawrCup, and GWG Tournament all had real life prizes; the former tournaments had cash prizes, the RawrCup and Guru Tournament had laptops and MP3 players to give away.Alliance Battlesintroduced an arena where twelve players aligned with one of the opposing Kurzick and Luxon factions team up to fight an opposing team to gain new territory for their faction. The twelve player team is composed of three teams with four human players each. The three teams are selected randomly from the teams waiting on each side when the match begins. Alliance Battles grant alliance faction and affect the border between the two factions in the Factions-specific continent of Cantha. The location of the border affects the map in which the battles take place by adding a bias to favor the faction losing the war. Additionally, alliance faction can be contributed to a player's guild (if it is allied with the respective faction), allowing that guild to "control" a town in their faction's territory.Competitive MissionsFactions also introduced a pair of competitive arenas, named Fort Aspenwood and The Jade Quarry, where randomly assembled teams of 8 players from the opposing factions enact particular events in the Kurzick/Luxon war. Victories in these missions have no global effect, but do grant the players with alliance faction.MinigameMinigames are either competitive or cooperative "mini missions" or battles that have no bearing on the plot and do not advance the story line of the Guild Wars campaigns. Most are added to the game during festivals and events.Hero BattlesHero Battles was the name given to the mode of PvP known as Hero versus Hero (HvH). In this contest, players would enter the battle with 3 heroes (fully customizable NPC allies), and fight another player and his/her team of 3 heroes. A player must have had a named account to participate in Hero Battles. This type of PvP was removed in the October 22nd, 2009 update. Guilds Campaigns Accounts Development Game engine Content delivery and network architecture References

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